The simple truth is the game’s levels don’t actually have the trucks move in a set pattern or fashion, the game hoping you might delight in the chaos of seeing the trucks behave in ridiculous ways. Trucks that go off-track one run or end up totally flipped over will be fine the next, and the player doesn’t actually impact the trucks in any meaningful way to encourage this variation. When the trucks are spawned in at the start of a level, their movement is not consistent. But when you play the game, the developer’s choice of having the physics engine do as it pleases begins to reveal a few flaws in the design. So far, we have a pretty good reflex challenge and speed focused game. Each new level affects the trucks in some unique way, whether it be putting them on uneven ground, attacking them with giant hazards, or making their doom inevitable to force hopping between multiple convoys so the player can keep moving to the end. The main reason why these changes in locale matter is because of how they effect the trucks the player has to hop between. Clustertruck isn’t going for any sort of realism in the concept though, the trucks driving through all kinds of locations on their journey from the start of a level to the end of it, including simple forests and deserts but also taking the trucks to medieval times, a laser filled cyber world, and the depths of Hell itself. Therefore, the in-game character must navigate from the start of a level to the end solely by leaping across semi-trailer trucks. Clustertruck is definitely one of those kinds of games.Ĭlustertruck’s central conceit is that any surface that isn’t a truck will be instantly fatal to the player if they touch it. Some games though just like to design a physics system and essentially let it run amok, the developers hoping the players will enjoy the carnage caused by the way the physics make in-game objects behave. Imprecise physics can lead to glitchy interaction and physics that are incompatible with the gameplay style can bog it down. The physics of a video game world are incredibly important to the feel of the game.
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